Hoarding is my ultimate boss in Animal Crossing

In early April Animal Crossing: New Horizons celebrated Bunny Day, a secular analogue to Easter. During this event, pastel-colored eggs could be found everywhere, and could be used to craft colored-egg-themed furniture and clothing. This was not entirely well-received by fans, because the eggs would replace other ordinary crafting items, and because the furniture is ugly.

For my part, I crafted every single Bunny Day item, and stuffed them all in a room.

Room filled with pastel-egg themed furniture

And then as soon as the event was over, I sold every single Bunny Day item, and whatever eggs I had remaining. As someone who grew up with a hoarder, I found it cathartic to take all that exclusive special-edition ugly junk, and throw it in the garbage.

Then, I redecorated the room to look like a landfill. [Read more…]

Heaven’s Vault, Disco Elysium

My blog has hit a bit of a slump–the coronavirus has taken the wind out of everything that isn’t itself. But if I were to examine the more direct causes for the slump, I’d have to look at video games. Yes, I’m playing video games instead of blogging. Well why don’t I blog about video games?

In the past month, I played two narrative video games: Heaven’s Vault and Disco Elysium.  These are my brief reviews.

Heaven’s Vault is a game about an archaeologist trying to understand the collapse of an ancient civilization. It takes place in a low-tech sci-fi environment where people sail between the “moons” of a nebula, but only really through the use of ancient tech. This game features four main gameplay loops: sailing between moons, exploring sites, dialogue trees, and translating ancient text.

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Election meta

cn: more board gaming than election politics, really

Usually around election time I write up a post about what I’m voting for on the ballot. Most things on the ballot are local, and not relevant to most of my readers, but I think it’s important to highlight and normalize the research process for smaller elections. The presidential election is important and all, but in all likelihood you’ve already made that decision so surely you can spare some time to research the smaller elections?

Unfortunately my last ballot didn’t really have any interesting local votes, so I guess we’re stuck talking presidents. Well shoot.

You know what, I want to talk about board games instead.

In games with three or more players, players are often presented with a choice to attack one of their opponents. This opens up a fair amount of strategic space, which board gamers sometimes sometimes refer to as “politics”. Common political strategies include:

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What drives walking sims?

“Walking simulator” was originally a derisive term, coined in the days of gamergate, referring to a set of minimalist games where you simply walked around 3D environments. By now, a lot more games in this category have appeared, and while not universally beloved, they’re more or less accepted as a part of the video game landscape. And I find that I rather like this genre myself. I’ve played quite a number of walking simulators over the years, and still others I’ve watched on video or have seen critical discussions.

The question I’d like to ask today is, what is the appeal of walking simulators? What drives them?

I am thinking in analogy to drone and ambient music, which strips away many of the components that people conventionally enjoy in music. But what motivates drone/ambient music varies greatly depending on the work. Contrast Brian Eno’s Music for Airports, which wants to blend into the background, with Sunn O)))’s Monoliths and Dimensions, which wants to mesmerize. Walking sims are also a genre full of contrasts, and I’d like to identify several different goals that they may have.

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First player advantage

People liked my article, “Chess involved luck, and other propositions“, so I’d like to add a bit more discussion on a related topic.

In turn-based games like Chess, there’s a slight asymmetry between players, in that one of the players moves before the other one does. And moving first seems to be an advantage. This has been demonstrated through statistical analysis of various chess tournaments and databases. Depending on which data are used, the first mover wins anywhere from 52% to 55% of the time.

First mover advantage can be considered as third factor, independent of either luck or skill. If you flip a coin to decide who goes first, then first mover advantage is one component of luck. But it’s the sort of luck that you can eliminate by say, choosing a tournament structure where players alternate white and black.

There’s apparently a lot of historical discussion of first mover advantage in chess, but at this point I may as well drop the pretension that I know anything about chess. The game that I’m a lot more interested in, is competitive Dominion. Dominion is a turn-based game, and also has a first player advantage. The community compiles a ton of statistics from games online, and the statistics show that in two player games among top players, the first player wins about 58.8% +/- 0.2% of the time (excluding ties).

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Chess involves luck, and other propositions

I find the concept of luck vs skill in games to be fascinating, because the common intuitions are just so wrong. The common intuition is that some games involve more luck, and some games involve more skill. On the extreme end of luck, we have the lottery; on the extreme end of skill, we have chess. The orthodox view was best expressed by a Vox article/video, which included the following image:

An image depicting a continuum, with lottery and roulette being on the left "luck" end, and chess being on the right "skill" end. In the middle, we have hockey, football, baseball, socker, and basketball in that order. Each sport is depicted with an image of the ball/puck, and the name of an associated league.

The Vox image also shows several sports, and the position of each sport is based on the statistical analysis of Michael Mauboussin.  The details of analysis aren’t explicitly described, but it’s basically analyzing the national tournaments for each sport, and estimating how much of the variance in outcome is explained by luck or by skill.

Mauboussin did not analyze chess.  Vox added chess in themselves, pulling a claim out of their ass.  Without doing any analysis, I can guarantee that if you applied the same statistical analysis to chess, you would not find that chess was 100% skill.  The analysis will only show that a game is pure skill if the same people consistently win all their games.  I quickly checked the US Chess Championship winners, and while some names show up repeatedly, it is not 100% consistent, and therefore would not be deemed a pure skill game by this analysis.

So what gives?  Is the statistical analysis bogus, or is the claim that chess is 100% skill bogus?  Trick question.  Both of them are bogus.

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On trans athletes

Lately people have been talking about the downturn of the Austin Community of Atheists (see video explaining timeline, or transcript). But the point of me leaving the atheist movement was so I didn’t have to concern myself with all the bullshit that goes on in atheist groups, so I’m not going to talk about it. Instead I’ll address an issue that came up in relation to the drama: the right of trans athletes to compete in athletic events. HJ Hornbeck has been talking about it for literally months, and this is my independent take.

I’ll admit upfront that I don’t care about athletics. The only sports I personally care about are video game speed running and competitive Dominion. I only care about athletics to the extent that I have empathy for things that other people care about.

So a good place to start is with someone else who cares more, and has more expertise. I present Dr. Rachel McKinnon, who is not only a trans athlete, but also a philosophy professor who teaches courses about sports ethics!

[Read more…]