If a game is on Steam, it’s possible for a public observer to estimate how much money it made. The thing to look at is the number of reviews. There’s a fairly predictable ratio between the number of sales to the number of Steam reviews, about 30:1. Then you can multiply by the game price (accounting for discounts). Subtract 30% for Steam’s cut (or a smaller cut if the game was profitable enough). And if the game made under $1000, subtract $100 for Steam’s listing fee.
Let’s go through an example. Hollow Knight: Silksong currently has 394,000 reviews. That implies about 12M sales on Steam alone. Each sale is $20, and we’ll assume an average discount of 15%. In total that’s $200M revenue. For such a large game, Steam only takes a 20% cut, leaving the developers with $160M. Now, divide that among three developers over the course of 7 years of development, and the implied annual salary of each dev is $7.7M.


