Content Warning: Blood, Despair
I found this years ago; I don’t know who did the original or where it’s from, but it captures something.
Content Warning: Blood, Despair
I found this years ago; I don’t know who did the original or where it’s from, but it captures something.
Creating things for the future, or to give people pleasure, is an optimistic act.
This is all over the interwebs, as it should be, so I won’t apologize if you’ve already seen it.
Making boxes is one of the fundamental techniques of woodworking, and it’s also kind of a pain in the ass.
I’ll drop this here to offset the not-so-cheerful video by David Attenborough that I just posted [stderr] [And that, in a nutshell, illustrates how “offsets” are bogus: you still get to pollute or do the bad thing, you just make someone somewhere else suffer for it.]
I’ve got a confession to make: I’m hooked on Rimworld. It’s easily the most annoying and thought-provoking game I have ever encountered. I won’t say it’s a great game, but for the right kind of player, it results in some truly amazing game-play.
Finally, something that is beautiful and joyful in its own right. See, I’m not entirely depressing.
Content Warning: Cannibalism, Christmas
Someone forwarded me this, and I thought I’d share it:
Dust collection is a standard shop problem. When I was a kid, my father’s friend Monsieur Foulquier (who did most of the carpentry at the house in France) had a very old-school shop, where the floor consisted of a 2 foot-thick layer of sawdust; I know because I was curious and did a dig. His carpentry shop dated back to the Napoleonic era, I am fairly sure, and even had a central power distribution consisting of a bar with huge wooden pulley-wheels and everything could hook up/down through the use of long leather belts.
