This past weekend I played a sweet little game, Spiritfarer.
It was a pleasant break. It’s not difficult — I just bumbled about gathering resources and finding spirits and building my boat, and finished somewhat inevitably — although the minigames that involved jumping on platforms were a bit frustrating. My generation didn’t have the indoctrination into Mario style stuff that younger people might have.
I was mainly into it for the story. You’re Charon’s replacement, and you have to pick up spirits from your past and ferry them about, picking up memories and desires and eventually delivering them to the Everdoor where they ascend? Explode? Turn into stars? Whatever. You learn about their lives, and it’s all very sentimental and sad when they finally reach their destination.
It’s an interesting mechanism for delivering a series of life stories, and it’s pretty. Except for the damned jumping mini-games.