A lot has been said about this subject, and I’m not ambitious enough to even give a proper tour of the topic at the moment. Of course some shit has been said or done that is various degrees of messed up, and some shit has been done that is very cool. I bring it up because I have ambitions to make a high fantasy ttrpg, so I need to give it at least some thought.
Race & Racism in High Fantasy
Realism. Physically diverging appearances within a species are a result of genetic isolation, drift, etc. Shared ancestry with a lil fork in it. This suggests that any types of elves and dwarves and orcs should have the same apply to them, in a world where humans have those qualities. But for long-lived species with half or less the length of a human generation, wouldn’t that process move slower than it does for us? Also, wouldn’t the existence of black elves suggest strong convergence with humans in a given area? Melanin has obvious enough geographic selection going on, what about eye shape?
Much like the race-blind casting going on in some stage productions these days, major video games striving to sell the public what it wants have found the path of least resistance is to offer human-like racial variety in all the fantasy creatures with no explanation given. Baldur’s Gate 3 and Dragon Age 4 had a lady dwarf and elf respectively, with racial features of real life East Asian people.
Nice to just say fuck it and play nice with a broader pool of customers, but it does sit a little odd for me with no explanation given. I can see why they wouldn’t bother. Racial discourse is so fraught and complicated almost any reason could bring controversy. Better value to just roll with it. But I’m not an international business conglomerate growing IP and maximizing profits. If I’m canceled, it’s lower stakes. I can just get off the internet and enjoy more personal time. So I think about it…
Sun in the south makes people get darker skinned, some less obvious factor out east makes people to the east get interesting lookin’ eyes, and something out west makes people lose pigment and go ruddy pink with weird noses. People in between grade into each other, appearance-wise. Explained more than the video games did, good enough for me.
What about immortals like elves who might have hundred+ year generations? What about nymphs who can be born by spontaneous generation? Ehh, maybe the elves mutate faster between generations? Maybe the nymphs just look like the local humans for reasons? I dunno. Would it be better to have the fantasy races have fantasy racial variations like they did with the moon/sun elf biz in older Forgotten Realms products? I don’t think so, because the point is for a black person to not be made to feel weird for wanting their elf to look like a black person.
The difference between this and the non-explained approach of BG3 and DA4 is your character’s looks do say something about where their ancestors are from, instead of being totally random. Feels more realistic to me. If you have opinions on how those video games handled it or what I’m writing on this part of the article, I’m probably only interested if you’re noticeably non-white IRL. I’ll take your word for it, not asking for a picture, just saying it’s trivially easy to get honky opinions – why, this article for example. 🤡 honk honk.
Monster Races. Ah, the dark skinned powers of darkness, brutish and muscular, out to pillage the fair-skinned noble people of inherent goodness. The sheisty secretive cabal of big-nosed swarthy wizards with strange beliefs who are the power behind the throne. The nomads who look human enough to walk among you and steal your children. Fantasy is coming from a white place innit.
There are many who say the tainted origins of this stuff mean there is no good way to use them – the kind of SJWs who would boycott Wicked and Spirit Halloween stores. Innocent child of folly that I am, I love wacky out of control monster people who are up to no good, and don’t think those images influenced me the way they were intended by the anti-semites who originated them, scaring their children racist for centuries. At the same time, saying “everybody who looks like this acts like that” is bad business, and I don’t truck with it. I’ll navigate my own honkey path here, hope it’s not too problematic.
So, like, goblins as silly faerie creatures, no rossetti->rowling scheming bankers. Orcs as big buff barbarians but no more evil than humans who are big buff barbarians. The barbarian thing raises the issue of cultural stereotypes that don’t hinge on race. I give that a nod here to say, yeah, like races, avoid saying all the people over here act like that / do that.
Unlike D&D, I’m not hobbled by needing an alignment system. It’s so baked into that game it wouldn’t be easy to extricate, and that ties it back to its history when orcs were an entry in the Monster Manual that said “Alignment: Chaotic Evil.” In trying to excise the racism from that in new products, they came up with a vision of orcs that was just bizarre. No Warhammer waaargh in them at all.
Now were Warhammer‘s orks also a racistic stereotype of barbarian marauder? Yes, but humans in those games also spent all their time choppin’ heads, so it felt a bit more even-handed. They were really popular to play. Outsider view on the UK, I feel like wargamers from lower class backgrounds, in a place with a much more blatant class system than we have in the US, may have identified with the violent punk-rock / metal take on the green guys. Orks winning the board against humans or elves is like sticking it to the aristocrats, right?
So ungluing the cultural archetype from the race, showing more variety, but keeping a place in the world for players who want to waaargh, that’s how I’d like to do.
Colorism. The very concept of black magic as evil? Not great. On the other hand, what’s a fantasy game without hexing diablos riding thru the night like the demons in Fantasia? Just gotta try to shake off the stank of this stuff. Again, I’m far from the scholar the subject of colorism deserves, google that shit if you are unfamiliar. It’s an aspect of racism that isn’t always strictly drawn on racial lines. People with darker skin are treated more poorly, to the point they are victimized by a skin-lightening cosmetic industry in some places. Ill.
Anyway, here’s how I handled dökkálfar/ljósálfar in this other post:
Light Elves. In an unknown eon, the law of Heaven and chaos of Hell infected the shining host, sowing division. While high elf rulers remained more or less the same, their subjects divided between light and dark elves. Light elves can be dark skinned in the south, even very dark skinned, but have some particulars in common. They tend to live exclusively in settlements, sometimes full cities, and have a society with some sense of law and obedience to hierarchy. They have skin tones in the local human range, and hair that ranges to lighter, less natural colors. Light colored eyes?
Dark Elves. Dark elves have something of the chaos of hell, most notably on their skin, where they have a great variety of hues – all of them unnatural for humankind, whether light or dark. Their faces are much more expressive than light elves, sometimes lined from big smiles or wacky eyebrow moves, despite their eternal youth. Some live in settlements but many are nomadic, and they mostly prefer the most rustic places, far from big cities. Despite the influence of Hell, few would enter into pacts with or worship beings from there. Mostly their hexing magic takes agnostic forms.
So you can have a light elf much darker than a light-colored dark elf, etc. Most of these fantasy races don’t have that kind of color-based division built in, like orks is green, any shade. As far as depictions in the game’s art, just making a point of having the prettiest gentlest people sometimes be the darkest. If 99% of media 5ever must have dark-skinned people be brutes or bad attitudes whenever they are allowed depiction, people like me gotta counter that when we can.
I’m not drawing any grand conclusions or advancing a big thesis, just considering, at least briefly, how I’ll handle these issues in a game. Have at thee.
–


