by Ernest W. Adams
This piece was originally written as part of the Designer’s Notebook series on the game developers’ web site Gamasutra. However, they declined to publish it in its current form, and I refused to rewrite it. My thanks for permission to reprint it here. Please feel free to share or republish it with attribution. Contains strong language.
Normally I write for everybody, but this month’s column is a call to arms, addressed to the reasonable, decent, but much too silent majority of male gamers and developers.
Guys, we have a problem. We are letting way too many boys get into adulthood without actually becoming men. We’re seeing more and more adult males around who are not men. They’re as old as men, but they have the mentality of nine-year-old boys. They’re causing a lot of trouble, both in general and for the game industry specifically. We need to deal with this.
Why us? Because it’s our job to see to it that a boy becomes a man, and we are failing.
When we were little boys we all went through a stage when we said we hated girls. Girls had “cooties.” They were silly and frilly and everything that a boy isn’t supposed to be. We got into this stage at about age seven, and we left it again at maybe 10 or 11.
Then puberty hit and, if we were straight, we actively wanted the company of girls. We wanted to “go with” them, date them, and eventually we wanted to fall in love and live with one, maybe for the rest of our lives. That’s the way heterosexual boys are supposed to mature, unless they become monks.
My point is, you’re supposed to leave that phase of hating girls behind. Straight or gay, you’re supposed to grow the hell up. [Read more…]