Bloodless Board Games, Covert Colonialisms | Strange Matters – Kyle Flannery analyzes colonialism in a variety of euro-style board games, from Settlers of Catan to Spirit Island and Root. Really great article.
We are huge fans of Spirit Island, which is not just a thoughtful response to the colonialism extant in its genre, but is also a top tier strategy game purely on merit. That said, the game should hardly be the final word on anticolonialism in board games, and has its share of thematic issues. My husband remarked that because the game is focused on the narrative of an indigenous group fighting back against colonists and winning, it needs to give them tools that they did not have in real life. In this case, the tool they have is aid from magical spirits (aka, the players). The natives themselves are left with relatively little agency. (I do think the article exaggerates how much the spirits actually kill the natives though. By design, you never want to kill them.)
Was I Rejected from Jury Duty for being too smart? | Rebecca Watson – Rebecca Watson looks into the common contention that critical thinkers often get booted from jury selection. It seems that lawyers might sometimes block jurors for being “smart”, but rather than being a systematic thing, it’s a strategy they might use for certain cases. For what it is worth, I’ve served on a jury before, and was surprised by the high level of education among the other jurors.