There’s a board game slash art piece called Train, where players shuffle meeples around in a train, until they come to the realization that the game is about shipping Jews to concentration camps. At this point, the players stop, usually shocked and disgusted with their own complicity.
But Train is a very unusual board game. Suppose we were playing another board game that involved putting brown disks, called “colonists”, onto plantations. Eventually, you put two and two together and realize that the “colonists” actually represent slaves, and you’ve been participating in trans-atlantic slave trade. Would you stop playing, feeling disgusted with your own complicity? Would you never play again? No, because you’re not playing an art piece, you’re playing Puerto Rico, one of the great classics of the Eurogame genre. So you just accept it as problematic, and play on.
It isn’t just Puerto Rico. Many Eurogames feature themes of colonialism, erasing or sanitizing its most evil aspects, like slavery, subjugation, or genocide. Instead, these games focus exclusively on the interests and perspectives of competing colonizing powers.
So, why do you think that is? Here I offer a bit of speculation.
