ywibaysfb and webcomic criticism

Your Webcomic Is Bad and You Should Feel Bad (YWIBaYSFB) was a blog active in the years 2007-2008. The title, based on a dated Futurama meme, is an accurate reflection of its content: insulting, mocking, and booing webcomics that the author, John Solomon, deemed bad.

I did not actively read YWIBaYSFB at the time, but one did not need to read the blog to be aware of it. It made a lot of waves in webcomic circles, and everyone came to watch the train wreck. Whether the train wreck was the blog itself or the webcomics it mocked was, I suppose, the subject of some disagreement.

For context, 2007 is the year I started blogging. I was feebly trying to attract readers, and making barely any headway at all. In contrast, YWISaYSFB instantly got huge amounts of attention, thousands of comments, and even a parody blog it inspired acquired some renown. Within a year it stopped, and its legacy is now inherited by the Bad Webcomics Wiki. I think this flash in the pan says something about the challenges of criticism.

[Read more…]

Not for Broadcast’s bizarre politics

Not for Broadcast is a comedy FMV game about managing a television broadcast. This essay is emphatically not a review, meaning that I have no intention of recommending one way or another whether you ought to play it. Rather, I’m interested in discussing its story about liberal fascists. I will also get into spoilers—warnings when I get there.

What is Not for Broadcast?

Not for Broadcast is at its core a multi-tasking game. You must divide your attention between cutting between multiple cameras, bleeping out swear words on a two second delay, adjusting for interference, and don’t forget to actually pay attention to the show that you’re editing, so you can follow the story.

There’s no mechanical benefit to following the story, so in my experience, it got lowest priority. The game delivers a unique experience where the narrative is delivered through a fog of distraction. This aligns with the narrative of the game, which is about a government that distracts from the real issues by filling broadcast news with fluff. Of course, to actually appreciate what the game was doing, I watched the archived footage afterwards. Paying attention would often cast segments in a whole new light.

[Read more…]

Re-reading Sword & Citadel

Remember back when I blogged about rereading Shadow and Claw, the first half of The Book of the New Sun, by Gene Wolfe? Of course you don’t, that was in 2019.  Well, I finally finished the second half, Sword and Citadel.  See, I used to read books on my commute and now I work remotely.

This post will contain spoilers for The Book of the New Sun, although for what it is worth, I don’t think this is the kind of book that you need to avoid spoilers for. It’s not that the book doesn’t have secrets. Rather, the secrets are so dense and obscure that it is not possible to spoil all of them, not even by literally reading the book.  I think knowing a few of the book’s secrets can teach you how to find even more for yourself. Also, some of the spoilers you’ll find out there are wrong, so you’ll still have the pleasure of trying to differentiate legend from canon.  Personally, I freely read spoilers.

Like the previous post from 2019, this post will take the form of a series of observations, mostly focusing on thematic analysis.

[Read more…]

Problematic fiction, and action

Lately, I’ve been seeing discussions of “anti-shipping” hit mainstream, for example in a Kotaku article trying to connect it to the latest video game controversies. I’m separated by two degrees from any anti-shipping arguments, but I’m aware it’s a clusterfuck, so I’m a bit apprehensive about this new attention. People who are involved in anti-shipping flame wars are notorious for pulling in complete strangers to the subject, and coercively classifying them on one side or the other. It’s a nasty flame war I prefer to keep at arms distance, although I find some of the underlying questions to be interesting.

Briefly, anti-shippers (or simply “antis” if you want to be enigmatic and ungoogleable) are people with moral objections to certain kinds of problematic ships. The precise content of anti-shipper or pro-shipper stances is slippery, but in my understanding anti-shippers commonly object to ships with characters that are canonically minors, and even label it pedophilia. If you’re familiar with the dominant culture in fanfic (AO3 in particular), and their habit of shipping basically every pair of characters, you can see how the disagreement is substantial and significant.

This raises several questions. What exactly counts as problematic or not? What does it mean to have a moral objection to problematic content, vs just not liking that content, or not wanting to be exposed to it? Once we’ve identified problematic content, what actions do we advocate taking in response? As a writer who has occasionally critiqued works of fiction from a social justice perspective, it is that last question that fascinates me.

[Read more…]

Why have choices that matter?

Last month I played and discussed Tell Me Why, but today I want to discuss the genre that Tell Me Why is part of. The Steam storefront calls it “choices matter”–and just because Steam gives it a tag doesn’t mean we need to think of it as a genre, but I think it’s a hell lot more informative than just calling it a walking sim. After all, the major form of engagement with the game is not walking, it’s choosing.

“Choices matter” is a genre that could encompass many games, from The Walking Dead, The Stanley Parable, Undertale, and Mass Effect, to (some) visual novels, and choose your own adventure books. In all of these, you make choices, and the game responds to your choices in a significant way, or at least appears to. However, choices don’t always serve the same purpose. I’ve identified at least 4 distinct purposes.

[Read more…]

Against the top/bottom dichotomy

cn: it’s about sex positions, but it is not graphic

I hate the top vs bottom dichotomy as it is used by gay/bi/queer (GBQ) men. If this is something that you like to use for yourself and to understand others, that’s well and good, and I will not deny it to you. But there’s a lot of stereotyping and politics that goes into it, and it’s obnoxious from the perspective of a person who prefers to opt out.

First, at the risk of overexplanation, I should make sure everyone is on the same page. “Top” and “bottom” refer to sex positions, with top being the penetrative position, and bottom being the penetrated position. They can also be used as verbs, or to people. A top is someone who prefers the top position or takes the top position, and a bottom is someone who prefers the bottom position or takes the bottom position. If someone swaps positions, or doesn’t have a preference, that’s called “versatile”, or “vers” for short.

The top/bottom dichotomy is primarily used in the context of men who have sex with men. However, it is occasionally used in other contexts, and the fandom context is of particular note. I mention this because I’ve found that some readers were only familiar with the fan context, and did not realize that I was talking about a real world concept. So, for the fandom folks, at the end I’ll include a discussion of the top/bottom dichotomy in a fan context.

[Read more…]

Review scores: a philosophical investigation

Normally, in the introduction to an article, I would provide a “hook”, explaining my interest in the topic, and why you should be too. But my usual approach felt wrong here, since I cannot justify my own interest, and arguably if you’re reading this rather than scrolling past the title, you should be less interested than you currently are.

So, review scores. WTF are they? I don’t have the answers, but I sure have some questions. Why is 0/10 bad, 10/10 good, and 5/10… also bad? What goals do people have in assigning a score, and do they align with the goals of people reading the same score? What does it mean to take the average of many review scores? And why do we expect review scores to be normally distributed?

Mathematical structure

Review scores are intuitively understood as a measure of the quality of a work (such as a video game, movie, book, or LP)–or perhaps a measure of our enjoyment of the work? Already we have this question: is it quality, or is it enjoyment, or are those two concepts the same? But we must leave that question hanging, because there are more existentially pressing questions to come. Review scores do more than just express quality/enjoyment, they assign a number. And numbers are quite the loaded concept.

[Read more…]