Umineko When they Cry is a 2007 Japanese kinetic visual novel with about a million words in it, making it the length of a series of books. I spent the last 8 months reading it. For many games and visual novels, people often say “trust me, it’s good, just go in blind”, but I don’t think that’s very helpful. Therefore, this review will contain some spoilers regarding the basic premise and structure of the story, and a few specific elements that I liked. If you’re totally avoiding spoilers and just want a five-word summary, it’s “Epic anime Agatha Christie metafiction.”
Recently, I wrote about the idea that mystery stories must be solvable. This is not, in fact, true of most works in the mystery genre. The solvability of mystery stories was promoted during the “golden age of detective fiction” (i.e. the early 20th century, with Agatha Christie as its most famous author), but it was not otherwise the genre norm. However, in Japanese literature there was a revival movement in the 1980s and 90s, known as honkaku. Umineko is clearly part of the honkaku tradition, or at least responding to it.
That’s right, Umineko, a visual novel with a million words, is a solvable puzzle. How does that even work, without the reader feeling like they’re gnawing ineffectually at a massive jawbreaker for 8 months?