Earlier this year, I played Celeste and Hollow Knight, two critically acclaimed platformers released in 2018 and 2017 respectively. Games critics basically talk about these games all the time, so I knew what they were and I knew they were quote-unquote “good” games. But they’re outside my wheelhouse, in that they are not puzzle or story games. So I only played them recently, and only because my husband bought them for himself.
In both games, I noticed a difference in how my husband and I played. Initially, my husband would play, and then I got interested. I would skip ahead of my husband in leaps and bounds. But eventually, towards the end, my husband got better than me. He would start consistently beating challenges that I could only beat after many tries, and would reach further through the post-game content. What gives?
Both of these games present very difficult technical challenges, where you have to input a precise series of moves or react quickly to what you see on screen. They both promote the feeling of mastery once the challenges are complete. They are both very good at what they’re trying to do. Celeste in particular was a favorite for both of us, because instant respawns greatly reduce the friction to achieve that feeling of mastery. But my husband definitely enjoyed them more than I did, and I think it has to do with our different learning curves and learning styles. It may also explain why I don’t care for games that emphasize technical mastery, and go more for those puzzle and story games.


